Projects
ArxCy Language
Designed a statically-typed compiled language in C++ that reduced code verbosity by 35% and achieved 40% faster compile times with LLVM IR.
PersonaFi AI Assistant
Built an agentic AI finance planner with LangChain and Firebase, improving output latency by 3x through parallelized logic.
X-Cope: VR FPS
An immersive VR shooter with room-scale interaction, implementing GAS-based ability combos with a reduced latency of 18ms.
DRAD-MS & BLADE
DRDO internship projects. Developed inventory software with 99.7% data accuracy and a tank shell drag simulation that improved accuracy by 67%.
ChronoVault
A blockchain-based time-locked vault with emotional, time, and geo triggers. Lowered gas deployment by 22% through Solidity optimization.
CyniX
A personal AI assistant powered by the Gemini API and hosted on Google Cloud, capable of various conversational and task-oriented functions.
Pew Pew Waves
A dynamic 3D wave-based shooter game developed using the Unity engine, focused on core gameplay loops.
ArxFlix
A watch party website built with a MERN stack, leveraging Google Cloud to provide a real-time, shared streaming experience.
Procedural City Generator
A procedural generation tool developed in Unity that automatically creates vast and unique cityscapes.
InputBuilder
A Python script with a GUI for generating input files for the GAMESS quantum chemistry software.
Face-body-detection suite
A computer vision suite utilizing MediaPipe, OpenCV, and Haar Cascades for real-time face and body detection.
CurriDB
Custom curriculum tracking software developed using C# and WPF, with a SQL backend for data management.
AI Plays Games
An AI agent trained with PyTorch to play classic games like Chess, Snake, and FlappyBird using Reinforcement Learning.
About Me
My expertise lies in architecting large-scale game systems, designing custom programming languages, and developing agentic AI systems that solve complex problems. I thrive on the unique challenge of blending creative game design with rigorous software engineering and intelligent data-driven features, aiming to push the boundaries of interactive experiences.
Experience
May 2025 - June 2025
Intern | DRDO
Engineered inventory and simulation software, reducing infrastructure provisioning time by 60% and improving developer velocity.
March 2024 - May 2024
Project Assistant | DST
Engineered a high-performance molecular renderer using PyMOL and OpenGL, improving rendering speed by 40%.